Notes from the cabin
DEVLOG
Three games in development, read back out of their own commit logs — what got built, in what order, and what each thing actually cost.
Sixty-eight days in the sand
The performance war, the sub-pixel reckoning, 132 creatures, and the day a PowerShell shift operator ate a third of the animation library.
The month it went quiet
A skating sandbox stopped for a month and came back as a music game. The pivot, a 76%-accurate classifier replaced the day after it shipped, and a debugger built to catch one black frame.
Thirteen days, then the cliff
Ninety percent of the project landed in a fortnight at up to seventy-eight commits a day. The sprint, the six-byte monster, and the black frames that looked like good performance.