A light in the mountains.
Small studio, tall standards. Games and tools built slowly, on purpose, from a cabin at the edge of the cliff.
NotNoita
A falling-sand roguelite where every pixel is simulated — and the simulation is bit-exact, so two people can descend into the same burning, collapsing cave at once.
Swarm Architect
Four heroes carving through a horde against one Dungeon Master building it. A bullet-heaven and a tower-defence game, played against each other in the same match.
Zen Ride
A music-driven rider. Pick a song and the game builds the level out of it — the turns follow the downbeats, and every colour on screen comes from what the track sounds like.
Vimancer
A Vim tutorial that fights back. The text you are editing is the terrain you stand on, and the commands you are learning are the only way out.
Devlog
Notes from the cabin — the four projects read back out of their own commit logs, in the order things actually happened.
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